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However, the zerg's plans are caught by the protoss, forcing the protoss to destroy tainted terran colonies to contain the zerg infestation.
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However, the zerg, having left their homeworld after consuming the xel'naga to find and assimilate the protoss, target the terrans for assimilation to harness their psionic potential, and the Confederacy discover the zerg's initial probes, and then attempted to use their connection to psionics as a weapon they could use against their enemies. Intrigued by the behavior and mentality of the terrans, the neighboring alien race of the protoss observed them from a distance, never interfering with their matters as they saw them under their stewardship. Out of contact with Earth, the three surviving carriers formed into the three terran nations of the sector, the Terran Confederacy and what would become the Kel-Morian Combine and Umojan Protectorate. However, ATLAS, the computers automating the colony ships malfunctioned, propelling the terran colonists far off into a section of space 60,000 light years from their home. Centuries before the beginning of S tarCraft, the hardline government of Earth and its colonies, the United Powers League (UPL), commissioned a colonization program as part of an experiment on human colonization of distant worlds. However, this was discovered by the loyal xel'naga, and during the battle the zerg turned on their creators, annihilating both sides. Millennia before any of the events of the games, a species known as the xel'naga seeded the universe with life, but a renegade named Amon created the protoss and zerg to create his own forces to overthrow the loyal xel'naga and their process of creation, the Infinite Cycle. The story focuses on the activities of the three species in a part of the Milky Way known as the Koprulu Sector. The third StarCraft II installment is titled StarCraft II: Legacy of the Void was released on November 10, 2015. The StarCraft II franchise continued with the StarCraft II: Heart of the Swarm expansion, which was released on March 12, 2013. Development of StarCraft II: Wings of Liberty began in 2003 the game was later announced on and was released on July 27, 2010.
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After three years of development, work on the game was postponed in 2004. Unlike the previous real-time strategy games in the series, Ghost was to be a stealth-action game. In 2001, StarCraft: Ghost began development under Nihilistic Software. Most of the original development team for StarCraft returned to work on the game's official expansion pack, Brood War the game's development began shortly after StarCraft was released. StarCraft also marked the creation of Blizzard Entertainment's film department the game introduced high quality cinematics integral to the storyline of the series. The game debuted at E3 1996, and uses a modified Warcraft II game engine. Blizzard Entertainment began planning StarCraft in 1995, with a development team led by Metzen and Phinney.